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Storyboarding - Thank God I don't Draw for a Living

Storyboarding is great. It's one of those essential links between script and screen. It gives you a visual idea of how the film will turn out, before production begins. But if you can't draw, it starts to make things daunting.

There is a huge range of storyboard styles, from basic sketching through to full 3d rendered animations. All of which seem to require some artistic ability and while I used to dream of drawing comics, the reality of my images quickly aligned me closer to using words as my expression.

The biggest exception to this would be a photo storyboard, where you simply frame up all your shots with a still camera and snap away, although you may either need a few buddies to throw in there, or again draw over the photos with Photoshop.

For Untitled Horror Feature, I am hoping to actually draw the storyboard, but then shoot the whole film. Kind of a making the movie in an afternoon sort of deal. It won't be winning any awards, but it may help get a better idea of pacing and any major issues we may find in the locations.

But for Gun Barista, it's just simple pen to paper. I've not gone with using Celtx to help storyboard this, keeping it old fashioned, and flexible enough that I can sit out on the deck in the sun and draw it up.

It's looking good, so far, but perhaps only to my eyes, as I can understand what all those squiggles I've drawn represent, and that I know my zombies arms won't be outstretched old school style, but just that I've drawn them that way to instantly recognize them as zombies.



I sat down with the script and at first, it felt like I was forcing the opening shot out onto the page. But by page three, I was hammering through it, quickly trying to sketch what I could see on the screen. And actually, it was pretty fun. It's been a while since I've drawn something with a purpose, instead of randomly drawing when I'm meant to be writing.

There is a bit of coffee stuff in the opening scene, it's not too important to the film, but it helps set up the lead. Another thing I took note about was thinking about it in context, and in this case, the context is its audience. The film is being made for a large short film festival, where a series of short films will play one after the other.

ALL of my other short films, I have used the end credits to add a little more on to the story, or run the credits during the closing shot. Not for time constraints, but simply, credits are boring, even when it's my name in some of them. Often (as in every time, at each of my films one screenings) they audience begins to clap right at the end of all that footage in the credits, and stop clapping about half a second later when the next one begins. Or maybe they are only worth half a second of clapping?

Running the film into the end credits also allows information out of continuity, for example the 'found footage' that runs through the end credits of the remake of Dawn of the Dead, it doesn't follow them along like the rest of the movie, instead we just see fragments, but by the end of it has changed our viewing of the film, and what we take away from it.

So I figured there shouldn't be too much going on for the first few seconds, just to kind of settle the audience into this little world. And of course, in writing that very sentence, I just had a cool idea with how to start it from the opposite way, frenetic and pulling them in. Hmmm, maybe I better go grab that pen....


For some good examples of storyboards, have a look a this photo storyboard from here, and this amazing storyboard from here.





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